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General News
General
02/23/06
Savage L2 has switched to a C4 build, in order for you to play with everything working you must update to the C4 client and extract a patch to your system folder. Please follow these steps to ensure smooth installation and proper functioning:
1. Run Lineage2.exe or download C4 from here.
2. After updating fully, run our autopatcher.
3. Enjoy.

General
02/08/06
Please do not update your client to C4 right now, we are working hard on getting the server updated to accept it but until then you will not be able to play if you update to C4 client.
General
01/27/06
We've decided to move the server to a new machine, which is much faster than the one it was on. This should obviously stop any of the lag spikes that people were experiencing.

Server Stats:
Processor: Dual Xeon 2.8GHZ EMT64
Memory: 4GB DDR Registered ECC
Hd1: 73GB 10,000RPM SCSI / 8MB Cache

Enjoy!


Patch Notes
Patch Notes
01/26/06
Hey we're finally 1.1 now.

- Level bug fixed
- Some skills fixed
- Certain calculations changed

Raidboss System

(Note: This is not finished, but the base code is being implemented to prevent possible exploitation while other things are changed to fully activate the system)

Raidbosses now scale in difficulty based on the size of the group facing them.  They also have 4 basic AI types that they will randomly choose between when engaged, making each engagement different.

Over the next while we will be going through the raidboss database entries and adjusting their stats to scale properly with the new system.  Until then certain bosses may be too difficult, so don't worry if their difficulty seems unreasonable right now.

Along with stat changes, the loot available (and the dynamics of distributing loot) will be changed.  The quality and quantity of loot will scale up with the size of the group facing the raidboss.

These two things are in progress though and will not be available right away.  The raidboss scaling and AI, however, is in now.
Patch Notes
01/22/06
Phase 1

I have fixed the following L2J dev bugs:
- Subclass switching
- Subclass XP issues
- (Hopefully) all Party and Solo xp issues
- Pet corpse bug

These are the normal changes/additions:
- Change to dagger attack speed
- Fixed pets being reset due to collar mishaps

Phase 2

- Crafting lag has been removed, there is no longer a delay when you hit the craft button.  If you can click craft 50 times in 1 second, you will create 50 items in 1 second.
- MASSIVE lag fixes / changes, even if I listed base code optimizations this would be too large to list.  Players should notice overall improved lag conditions.
- Some changes to AI
- Some changes to the Siege Engine
Patch Notes
01/22/06
Drops

Dasparion Staff heads added to 2 additional monsters
Branch of the Mother Tree Heads now drop from various monsters
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